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 Magical Items Registration.

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Kevin Halliwell
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PostSubject: Magical Items Registration.   Sun Sep 11, 2011 3:17 am

Here you can registrate magical items, like swords, wands,.......
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PostSubject: Re: Magical Items Registration.   Sun Sep 11, 2011 5:10 am

http://viipeer.files.wordpress.com/2010/03/katana-aguilera.jpg

Alex's family heirloom from Spain, coming from the Spanish Legend, Águila Roja(The red eagle), he is a direct decendant from águila roja, if it goes to anyone but a Jones, it'll directly drop as it'll become the weight of 1000 men. It can be use by others if a Jones family memeber lets them. (Giving them permission by say, "I let you wield the Águila Roja Katana.")

http://www.wandworkshop.pwp.blueyonder.co.uk/orbicular-jasper-master-wand-apr-04.JPG

Jimmy's wand he got from his father at age 10 right before his father died.
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PostSubject: Re: Magical Items Registration.   Sun Sep 11, 2011 10:16 am

When you create stuff don't overdo it.
It can't be too powerfull.....

Greetz
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PostSubject: Re: Magical Items Registration.   Sun Sep 11, 2011 7:22 pm

The sword isn't really too powerful, the only power it has is that nobody else can use it by a Jones, or someone with permission, and Jimmy just has a wand.
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PostSubject: Re: Magical Items Registration.   Sun Sep 11, 2011 9:41 pm

Granger Hall

The Steading has an Armory in the Basement. His Family has collected a few important pieces of Armor and Weapons Over the Years.

He has Sir Gawain's Green Armor (Wearer is protected from Physical Damage), Green Sash (Protect Wearer from Swords), and His Sword.

He has Lancelot's Ring (Wearer is Immune to Magic) and Lancelot's Sword (Magically Grants the Swordsmanship Skills of 3 Good Fighters).

He also has a two sets (Chest Plate, Greeves, and Gauntlets) Armor of the Bear, which were a gift from the Gods (Andarta and Artraius) to the Knights of Camelot. Armor was worn by Arthurian Knights until they earned their own. After the Arthurian Age, the Church order all wearer's of this Armor killed and the Armor be melted down. Druid Orders and Powerful Families saved some of them.

He has Caledbolg, a Sister Sword of Caledwlch (Excalibur). (Grants Wielder Power of Lightening).

He has Fragarach, a Sister Sword of Caledwlch (Excalibur). (Grands Wielder Power of the Wind.)

He has Dyrndwyn, a Sister Sword of Caledwlch (Excalibur). (Grants Wielder Power of Fire.)
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PostSubject: Re: Magical Items Registration.   Mon Sep 12, 2011 7:17 am

As for now i'm approving all the weapons, but if i see someone use it in a bad way or too much.
Then i'll delete them.

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PostSubject: Re: Magical Items Registration.   Fri Nov 25, 2011 1:27 pm





The Medalion that Prue & John in their past lives as Husband and Wife wore. When the two symbols are apart they have their own powers & meanings. But put together as they are in the picture. They increase the power of person wearing it.
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PostSubject: Re: Magical Items Registration.   Wed Apr 17, 2013 7:04 pm

Walker's Family and Ancestors had collected many things as Druids and Warriors. They did missions for the Order they were apart of, missions for other Orders, Gods, Dwarves, Faeries, Elves, and even Demons.

Johnson Walker's Great, Great, Great, Grandfather asked the father of his love for blessing to take her as his wife. He sent him on a quest, to the Great Grand Son of the Dwarf Eitri (Who Forged the Greatest Weapons of Gods of Houses Asgard and Vanir). He went on a mission for this Dwarf, to stop a threat from attacking the Dwarves. He did better than succeed. He made sure that threat would not return for 1,000 Generations, using not just Brute Force, but Wisdom and Knowledge.

He not only finished the Quest, and won his love, but he also gained the right to have something forged by Great Grandson of Eitri. He asked that 3 Rings be Forged, Two Vedig (Wedding) Rings and an Gift (Engagement) Ring. He provided the Dwarf with items to use, that his family had gained.


Items Provided

1. Adamantite (What the Club of Hercules was made from)
2. Uru metal (What the Gods of Asgard's Weapons were made from)
3. A Piece of the the First Sword in the Stone (Arthur's Sword before Excalbur)
4. Dried Blood of Odin
5. Sprig from Thor's Oak
6. Leaf from Yggdrassil
7. Black Obsidian
8. Bear figure made of Oak, Silver, Small Jade for eyes, and painted with the Blood of an Ursus and Ursa, blessed by Andarta
9. Red and Yellow Jasper
10. Black Saphire
11. Pure Silver
12. Fire Drake Claw, Scales, and Living Blood
13. Hematite
14. Peridot
15. Rowan Bark
16. Braided Sapling from 3 Trees (Oak, Ash, and Thorn)
17. Sand from between the Pages of 2 Books Belonging to Osiris (Book of Life, Book of the Dead)
18. Drop from Mimir's Well
19. Black Iron

The Engagement Ring has a Single Stone on it.
1. Fire Ruby that was carved from a Fire Drakes Heart (Put there by Magic)

Gifts Created by this.
20 is a creation of 3 Prime Numbers - Enhances Magic
Enhances Luck
Counteracts Poison and Toxins
Enhances Vitality, Vigor, and Libido - For wearing and those in contact with

19 being a Holy Number, Magic Number, and Mathmatical Importance - This Enhanced it's Own Magic

19 Angels (White Lighters) were chosen to Fight against the Underword/Hell (Before White Lighters became Guides) - Only known to Elders (And Some Elite Druids and Witches)
19 is a Centered Triangle Number
19 is a Magic Hexagon (Meaning it taken at least 19 Hexagons to make another Hexagon)

Important Facts about the Ring
1. Indestructible - Due to some of the Materials in it
2. Enhances it's own Magic - Singularly and Folded when Worn by a Mated Pair
3. Bound to the User/s

Core Gifts that it gave to the Wearers - Every Generation who Held it.

1. Provided Protection from the Unclean (Demons)
2. Enhanced the Gifts of the Users
3. Protection in the Faerie World

Gifts associated with the Man's Ring
1. All Core Gifts
2. Enhanced Strength, Speed, Endurance, and Regeneration (Not Superhuman, just slightly better.)
3. Enhanced Protection in Battle
4. Slight Power Enhancement (If the Individual had Powers)
5. Slight Protection against Psychic Attack

Gifts Associated with the Wife's Rings - True does not mean Absolute. Not all these gifts were held in every generation. Prue as a Charmed One Might
1. All Core Gifts
2. All Gifts associated with the Men's Ring
3. Enhanced Protection against Psychic Attack
4. Protection during Astral Projection/Travel
5. True Power Enhancement (If the Individual had Powers)
6. True Protection in Battle
7. Protection against Physical attack
8. Energy Shield - Not Everyone was able to have this. Mostly Pregnant Women were able to do this.
9. Energy Shield - Protection of Family, Specifically Pregnant Women and Children. - Not Everyone was able to have this.
10. Ability to Identify, Read, and Understand Dead/Nonhuman Languages and Dialects - Only if you have a gift for Languages
11. Enhanced Ability to Identify of the Ancient Relic and Artifacts - Only if you have this Skillset
12. See what is hidden by magic

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Piper
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PostSubject: Re: Magical Items Registration.   Wed Apr 17, 2013 9:41 pm

From what I can tell, the rings are just a matter of protection? We don't need to give anyone any unnecessary magical advantages that seem to be too powerful
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Berzerker

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PostSubject: Re: Magical Items Registration.   Wed Apr 17, 2013 9:46 pm

I made it so that only the core gifts would happen every time. The Advanced Gifts, on the Wife Rings, may not happen at all. I set it up that way so that the Game Leads (You and Kevin) could decide which ones would pop up.

However, with Walker, you could not tell he got any of the Core Benefits LOL. This way you could make a ruling, it can not enhance a Champion.

This way You can Kevin said that the only gifts it gave Prue was "Being able to use her powers in Astral Form, a Shield while she was pregnant, and enhanced her gifts with artifacts." It was just meant to be an example. That is why I specified that not everyone got those gifts.

I wrote it up the way I did this way you could say which of the gifts they get, not that they got them all.

In Walker's Case. The Ring would give him a slightly above human advantage. However, his own natural gifts put him well above human, so it does not change him. He gets no benefit from the ring.

I apologize for not highlighting that in another Color.

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PostSubject: Re: Magical Items Registration.   Sat Apr 27, 2013 2:34 am

Alright well I see no issue then since you clearly specified that they do in fact have limitations

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