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Berzerker

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PostSubject: Re: Spells Board   Tue Oct 18, 2011 11:28 am

Summon a White Lighter

In Brightest Day and Darkest Night
I summon that which is Light
The Guardians of Witches and Covens
The Teachers of Witches and Covens
I call to me a White Lighter
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PostSubject: Vampire Bat Spell   Fri Nov 25, 2011 1:21 pm

"Bats who want blood be gone
you can not have our blood
your life is done!"


It should make some if not all of them explode into little balls of fire.
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PostSubject: Re: Spells Board   Tue Jan 03, 2012 10:12 am

To stop someone's Deflection Power for a while:

I'm rejecting,
your Deflection.

(I think that's how Pheobe said it! Razz)
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Scarlett Halliwell

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PostSubject: Re: Spells Board   Fri Jan 06, 2012 2:55 pm

A spell to conjure the four elements

Water, Sky, Fire, Earth
Elements above and below
Give me/us the power
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PostSubject: Re: Spells Board   Sat Feb 11, 2012 7:14 am

Spell used to summon Grams and others are found on this link.


http://www.webconferencia.net/charmed/book-of-shadows-summoning-spells-304063.html
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PostSubject: Spell to find Missing Halliwells   Tue Feb 14, 2012 12:29 pm

"We three Halliwells
call upon the Halliwell matriarchs
Lend those searching for missing Halliwells
your powers, so they may find where they are."

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PostSubject: Re: Spells Board   Wed Oct 17, 2012 12:56 am

Nature's evil wrath by: Bryan R. Emesh

“Earthen bounded spirits help me thee.
I have decided to destroy these flees.
Eat or kill them eventually.”

brief description:
a hard spell calling the power of nature to kill foes... though wouldn't worked on good targets... favorable to used by friendly nature loving witches and such against demons who destroy the nature or just evil demons...

effects: will make the trees and other plant life around angry/hungry/bloodlust animating them (though the user couldn't specifically control their actions) will sucked blood out of the target/s... (i forgot) pierce their flesh before sucking the blood Razz
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Prue C. Halliwell

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PostSubject: Re: Spells Board   Mon Mar 18, 2013 6:09 am

Power of Three spell, for four or five Halliwells.

The Power of Four will free us forever more.

&


The Power of Five will keep us alive!

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Kevin Halliwell
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PostSubject: Re: Spells Board   Mon Mar 18, 2013 8:22 am

i like these!

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Anne Halliwell

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PostSubject: Re: Spells Board   Mon Mar 18, 2013 12:18 pm

Going off of Prue's spell a little bit I do have one myself

The Power of Three will set us free

The Power of Four will make us more

The Power of Five will keep us alive


Depending if its just the 4 Sisters or all 5 of the Halliwells together
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Prue C. Halliwell

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PostSubject: Re: Spells Board   Tue Apr 16, 2013 8:28 am

"With this spell, let the powers that be take Remy to where ever Kevin Halliwell is. So mote it be."


The names can be changed.

It is a simple transportation spell.

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Berzerker

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PostSubject: Re: Spells Board   Wed Apr 17, 2013 5:37 pm

Draw Runes on something that represents the past. Put it in a Cauldron. Put Sage, Acacia, Sandalwood, and Cinnamon in the Cauldron. Pour Holy Oil in the Cauldron, and drop a burning wooden match in it.

This is the past
This is the Old
One this day I choose
It is time for a change that lasts
It is time to leave the cold
Unravel this painful noose

Life comes and and life goes
Old Ways are replaced by new ways
Let the wind take away the old as it blows
Let this be a new May

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James Thunder

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PostSubject: Re: Spells Board   Sat Apr 27, 2013 2:10 am

Hexenbeast Spell

Spell to bring about Animal Form and gifts.



Make Necklace Using Animal Claw on Leather Cord, Bytanite Stone on each site.


Add these Items to Caludron

Water
Holy Oil
Human Blood
Shifter Blood (Preferably from the same shifter that the Claw came from.)

Sprigs of Thorn, Oak, and Ash.

Amethyst Stone
Jasper Stone
Lapis Lazuli Stone
Jet Stone
Obsidian Stone
Dalmation Jasper
Rainbow Moonstone
Rainforest Jasper
Sodalite Stone
Tiger Eye Stone
Apatite Stone
Pink Mangano

Slips of Paper marked with Different Runes.

Rune Stones - Uruz, Ansuz, Sowilo, Teliwaz, Ehwaz, Raido, and Berkana

Put Necklace in Caldrun

Drop Match in



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Piper
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PostSubject: Re: Spells Board   Sat Apr 27, 2013 2:35 am

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Payson

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PostSubject: Re: Spells Board   Sat Apr 27, 2013 3:49 am

So this is the spell I had in mind when Remy ends up playing a bigger plot hopefully with the Charmed Ones and defeating Vondela or some other big baddie. Also comes from the same place that the Kything power comes from thats in Remy's character bio - The Wrinkle in Time quartet series by Madeline L'engle.

Its called Patrick's Rune and I always thought it was a better and more powerful version of the Source's vanquishing spell that Phoebe came up with in S4. Because the rune changes slightly I'm going to put the different versions but the first one is the full one.

Ver 1

In This fateful Hour
All Heaven With Its Power
The Sun with its Brightness
The Snow with its whiteness
the fire with all the strength it hath
the lightning with its rapid wrath
the winds with their swiftness
the sea with its deepness
the rocks with their steepness
the earth with its starkness
all these I place
between myself and the powers of darkness

Ver 2

And the winds with their swiftness along their path
all these i place
with gods all mighty help and grace
between myself and the powers of darkness

Ver 3 - short version

In this fateful hour
I call on all Heaven with its power

Those are all the versions from the book. Even the authoress herself made Patrick's Rune her own because it is originally a prayer but I thought it was cool that it was a spell that resembled something the Charmed Ones might use. Below I put together how I thought the Charmed Ones might use it and then the Charmed Ones would say the spell like how they would say the Source vanquishing spell each taking a certain part. It can change to whatever since its just an idea for now. Let me know what you all think and if it has the potential to be used!

Charmed Ones version

In this fateful hour
I call on the Halliwells with their power
the Sun with its Brightness
the Snow with its whiteness
the fire with all the strength it hath
the lightning with its rapid wrath
the winds with their swiftness (along their path(s)??)
the sea with its deepness
the rocks with their steepness
the earth with its starkness
all these I/we? place
with the Charmed Ones all mighty help and grace
between ourselves and the powers of darkness


Another cool thing to add would be Remy saying the rune (and this isn't a typical Halliwell/Charmed One spell but a rune) maybe to include with the rune you'd have to include symbolic ingredients or something to do with herbs to go along with it? Maybe add in the Charmed Ones's blood something like that.
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Piper
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PostSubject: Re: Spells Board   Sun Apr 28, 2013 2:06 pm

Very nice plot idea. I'll take it into consideration for future reference
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Berzerker

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PostSubject: Re: Spells Board   Wed May 15, 2013 9:10 am

Seeing what can not be seen here.

A Crystal
Blood from the Target.
Light Source Lighter, Match, Flashlight

Smear the Blood on the Crystal
Charge the Stone

-----

Spell

Charged Stone, Give be Sight
Be Brighter than that of fire's light
In forest dark or glade beferned,
No blade of grass shall go unturned.
Let those who have the daylight spurned
Tread not where this Berzerker's Rage has burned!


-----

Shine light through the Crystal.

It will give those with the ability to teleport something to focus on.

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Berzerker

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PostSubject: Re: Spells Board   Wed Jul 03, 2013 7:17 am

Main Group Chanting

Hear these words
hear my cry
Spirit from the
other side
Come to me I
summon thee
Cross now the Great Divide
Hear these words, hear my cry,
Spirit from the other side.
Come to me, I summon thee,
Cross now the great divide.
Beloved spirit, [name],
We seek your guidance
Commune with us
And move amongst us

Singular Person Chanting

(Insert Relationship) spirit, we call to thee.
Cross on over so we may see.

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Prue C. Halliwell

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PostSubject: Re: Spells Board   Sat Jul 06, 2013 8:34 am

Vanquishing Spells:


Darklighter(s):

Death sealer standing tall
I command thee, now fall


Vanquishing Evil In Magic School:

Within this school
place of power
evil roams and demons cower
we call upon the power of three
to clear this school and set it free
hear now the witch's call
rid all evil
from these walls
demons, spirits and other ghouls
we banish you from this school



Vanquish A Demonic Sorcerer:

Evil blasts
we can not use
the power of three
now lights their fuse


Vanquish Evil Lost In Time:

Evil lost in space and time
must be punished for your crime
no longer will you be free
let this evil no longer be


Vanquish The Harpie Queen:

Queen of Harpies
we now dethrone
for wicked acts
you must atone
your claws of pain
we now sever
we end your reign
for now and ever




Warlock Vanquish #3:

Warlock foe
draw your final breath
I obliterate you through
these words of death


Warlock Vanquish #4:

Warren Witches stand beside me
in this world there is no place to hide
destroy my foe before he gets tricky
vanquish this warlock who is my enemy



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Prue C. Halliwell

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PostSubject: Re: Spells Board   Sat Jul 06, 2013 11:31 am

Potions:



Blinding A Warlock Potion:

Mandrake Root
A pinch of Toad Root
Crushed columbine seeds
two bay leaves
prone root
oil of rosemary
two cups of spring water

add all the ingredients to the water and bring to a boil.
when the potion starts to smoke, bottle immediately.




Truth Potion:

Soda Water
Sodium Pentothal crystal
Ginger Root
Owl feather
sliced daisy root
mandrake root

Bring the soda water to a boil, then throw in the daisy root, ginger root & mandrake root.
When the potion begins to bubble, throw in the feather and then carefully add the sodium pentothal crystal.

Then Chant:

To know the truth
behind the lies
with this potion
i soon will find



To identify the source of an injury:

Oils of Citrus Fruits
Liquidfied Seaweed
Mugwort
Crushed Hazelnuts
Shredded Bay Leaves
Feverfew
Water

Bring the water to a boil then turn the heat down to simmer and add the ingredients.
The potion will flare and then become clear. then drop in an item of clothing that was damaged in an attack.
Stir slowly
The potion will begin to change color
The color will indicate which demonic weapon caused the injure.

Blue = energy balls

Red = fireball

White = plasma balls




Invisibility Potion:

Lavender
Dried Rhubarb Leaf
Pinch of Cinnamon
Mandrake Root
Dandelion Petal
Clear Water

Mix the ingredients together and stir for 20 heart beats.
Let cool.
When it turns yellow, it's ready.

This potion will allow you to become temporarily invisible, long enough to sneak past a demon or warlock and say a vanquishing spell.




Orbing Potion:

Mandrake Root
Fairy Dust
Milk
Milkweed
Vanilla Root

Mix together.
When the potion turns the same shade of blue as orbs, then it's ready to use.

It will give the person who drinks it temporary Orbing power.
(One way trip only, so if you want to get home, bring another bottle of the potion with you.)



Courage Potion:

Light a yellow candle and then begin.

3/4 cup crushed amethyst crystal
3 freshly cut mandrake roots
1 sprig of rosemary
bronze mortar & pestal
pewter cauldron


Once the potion has cooled you can bottle it.
Throw it at the feet of whom ever needs courage.
Remember since courage comes from within you, if someone already has courage, the potion will not work.
The potion lasts for 24 hours.



Time Travel Potion:

Rosemary
Laurel Leaves
juice from 1 pomegrante
Mustard seed
pinch of catnip
red wine

Bring everything to a boil.
once the potion has cooled, draw a pentagram on the wall.
fill a bottle with the potion and then concentrate on the time you wish to travel too.
then throw the potion at the pentagram.
a portal to that time will open.
(bring a bottle with you in order to get home!)



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Prue C. Halliwell

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PostSubject: Re: Spells Board   Sun Jul 07, 2013 4:42 am

Other Spells:


Translation Spell:

Visitor From another land
we need help to understand
let our words now be clear
when we speak both far and near.



Vanishing Spell Reversal:

Let the object of objection return
so that it's existence may be reaffirmed



Reveal An Unseen Enemy:

Unseen, unknown though he be
he shall be revealed to me
all the elements
you we ask
let our enemy
be unmasked



To Reveal Evil That Lurks:

these walls have watched the witches
the witches have watched the world
these walls now turn against them
some evil's been unfurled



Deflect A Demon:

We cast this spell with the power of five
casting this spell from our heart's core
deflect this demon from our home
create us a protective dome.

(this spell will create a protective dome around you)




Astral Projection Spell:

Powers and emotions tied
send me now to where it lies
send me now through time and space
project me to another place



To Free A Loved One From A Warlock's Grasp:

Loosen knots dark magic unbind
free the one whose heart
is tied to mine




To Resurrect A Loved One:

Hear now the power of five
set all our troubles aside
bring back our (insert name) remains
bring (insert name) back to our domain

(note, spell might not be permanent. depending on destiny, the spell might only work as a summoning spell, or temporary resurrection.)



Halliwell's bedtime prayer:

Now I lay me down to rest
I pray that all the world be blessed
Halliwell witches watch over me from afar
Mom and Dad are always there
and keep me safe with their care
the Sandman will come and give me a dream
happy dreams i pray he brings to me
and when i greet the day
my family's love will light the way











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Berzerker

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PostSubject: Re: Spells Board   Wed Oct 16, 2013 5:04 am

Kishin has a potion to separate Essences. He is going to use it on John. John is only John because he is all three parts. Like Id, Ego, and Super Ego.
.
Id - Berzerker
Ego - Druid
Super Ego - Jotun

Because John is not all three, the Charmed Ones have to deal with that too

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PostSubject: Re: Spells Board   Sun Nov 03, 2013 5:19 pm

Spell to go to Avalon. Wyatt's Inheritance from his Destiny.

"Vocate venti fortunate ex rege Sidhe et hic navis flugem regate adorae Albion."

It says all you need to get to Avalon is a Boat and a Body of Water. There are weapons there can be used by anyone, Good or Evil. This magic was all that was protecting it. This was the key to get past it.

-----

OOC: Translation

From the Call of the wind fate, from the Rules of you from Gods, and here in the river that this vessel sail to the coast of Avalon's Gate.

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PostSubject: Re: Spells Board   Sat Apr 26, 2014 8:45 pm

With permission, this is a spell I thought of that could be used on the Rokea (if it makes sense and would fit into the plot):

To Bind the Rokea

This spell will bind the Rokea in a sphere of light, making it unable to move for a short period of time. When amplified by more witches/half-witches, the spell can potentially vanquish the Rokea altogether.


Spirit of Poseidon, your beast of the sea
Its lust for blood has set it free
In this hour and in this night
Bind it now with these words of light


When said by three, once the beast is encased in light, then say:

Beast of blood and beast of sea
We vanquish you we witches three
Back to Poseidon's domain
Thus we end your savage reign.
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